Hello,
I am in a college game development class and I need to come up with an idea for a game. We have been working with Unity for about 2 months. I will have 2 other people on the team and 4 weeks to develop the game.
I have come up with the idea to create a game where the objective is to build the tallest structure you can with the 3d objects given. Each level will have a different set of objects and your cumulative score will be the total height of all your structures.
For example level 1 could be 3 balls, 3 round logs, two rectangles, and a few squares. The items could have various properties, slipperiness, softness, sizes, etc.
Due to my inexperience in Unity I am unsure how difficult a game this will be to develop. We have no experience in creating 3d models so I imagine I will need to find some in the asset store. I don’t yet know how the game interface will work as far as placing the items, or how the camera will move around to observe the structure. I don’t know enough about the physics engine to know how well I can model instability in the structure and how to make it “fall down” when it does not work.
Please let me know if you think this idea is too difficult to tackle with our level of experience.
Thanks
Jared