I recently ““finished”” Ubisoft’s The Division for Xbox one*.*
By “finished”, I mean I beat the final boss.
For those that played the game, you know what I am referring to.
I have never been so disappointed with the end of any campaign. In fact, the impression I get is that there really is no end to the game. No ending cutscene, nothing to really indicate the game has ended. No conclusion or explanation. Instead, upon beating the final boss, you’re greeted with a GUI to encourage you to play multiplayer which requires a purchase of DLC. I honestly felt like someone punched me in the stomach, and that I was duped.
How can there be more to do in a campaign after you defeat a final boss?
After this point, all you can do is further grinding and grinding of your player stats and weapons and purchase a season pass.
So, the impression I get is the game has intentionally avoided any concrete ending, is designed to keep you playing forever, in hopes you will buy more DLC, and wait for the publisher to release the next Ubisoft game.
Is this flawed thinking? Or this the strategy now, where games have no real ending anymore?
I played previous Ubisoft games and did not get this impression (the Splinter cells games, which were the best games I ever played).
In this review, this guy is thinking roughly the same thing:
skip to 30:00