Game does not refresh, while moving the gamewindow

Hello there,

Ive got a problem with my game. “Run in Background” is active. But while I am moving the gamewindow, the game pauses. How I can solve this?

Maybe you might consider using Time.realTimeSinceStartup:

Since it uses your system clock to calculate the time, it should be independent of what you do with the game window.

In the player settings try both Run In Background and Visible in Background options.

If that doesn’t work perhaps consider that this is a problem of the OS and not Unity. Maybe see if there are any games that dont use Unity which do update while being dragged.

Then again, literally every Unity game Ive tried freezes while dragging. Maybe its just not been written in.

What happens on a Mac?