I initially begin my research about incorporating GIS spatial data into game engine. I use Unity as visual interface.I suspect there must be a way (script) to connect from GIS database (3D attribute, parameter) into Unity schene.
Is there anyone experience with this issue?
You can certainly read external files and construct 3D objects from the data using the mesh scripting interface in Unity. As I understand it, GIS is a lot of different formats, so you’d probably want to concentrate on just one.
–Eric
You can also import a DEM file into Blender ( http://uaraus.altervista.org/index.php?filename=en/content/categories/Blender/DEM_importer.html ) and then export that as either a .blend, .obj or .fbx and and then use that in Unity.