Hey everyone!
I got a bug where if I wanted to stop all movement of the player when a fade in and out transition
is happening, the game (and engine itself) locks up. Built an APK of the game too, and it froze. Any solution that I can use, and how did that problem happen too? Thanks!
And for anyone asking, I’m running Unity 5.5.4f1 on Windows, building on Android.
Warp.cs: Warp.cs - Pastebin.com
ScreenFader.cs: ScreenFader.cs - Pastebin.com
PlayerMovement.cs: PlayerMovement.cs - Pastebin.com