Have yuo Unity guys seen this comparison on the Gamestudio site, it makes them look good (as expected), and Unity Indir not much.
Can you point out the missing bits?
Thanks
Have yuo Unity guys seen this comparison on the Gamestudio site, it makes them look good (as expected), and Unity Indir not much.
Can you point out the missing bits?
Thanks
aside of the fact that the list is wrong on half the stuff you mean?
price: Unity is $0
scripting: C#, boo or a variant of JS. C isn’t even offered
They also spare the facts on everything they don’t offer themself like: editor scriptability (you can create your own editor aspects through pure scripts), webplayer deployment, iphone addon or the file packing, which is an integral part of unity’s asset storage but requires Pro ($999) of 3D Game Studio and many other things.
Also they leave out Unity Pro in the table, which cuts the postprocessing, plugin expandability and many others things which are not present in Unity (the free one)
I would highly recommend to not take their lie for true because half the list is a lie, because thats what they did since they started with this pile of “shining shit”.
How about multiplayer, lets see: you need the pro that costs a thousand USD if you want more than 8 players, the $99 does not even offer any multiplayer. Or how about the logo part in the listing. As you see on the website, anything but the pro HAS a startup logo requirement!
Or plugin support. Sounds great but there is an open source requirement as long as you don’t own pro.
Its a real wonder they finally decided to not restrict anything but pro to 1024x768 as it has been for A5 and A6
Optimally you give Unity a go as it is free you are granted to not lose anything ![]()
Editor scripting FTW.
Someday, somebody out there will make a mesh modeler and texture editor purely using editor scripts. Maybe somebody already has.
Any comparison chart made by a company who is comparing their own product against competitors are always going to make their product look better. I mean not even Unreal 3 has all yeses so does that the A7 is better then Unreal? There are a number of things that are not 100% true on that list and a number of things that Unity could add that A7 does not have.
Only weak areas in Unity Indie (Now free) are:
Not VCS friendly, so a pain to use in any kind of remote team. which is most common with small groups of hobbyist or indie developers
No dynamic shadows of any kind, which is pretty much standard in engines these days, even stencils are better than nothing at all.
Thats about all I can come up with really.
I am a Gamestudio customer and i can’t stop saying this to everyone that shows any interest in their engine:
Terrible product: outdated technology, no documentation, no samples, not really easy to use, terrible asset pipeline, anti-artist workflow
Worst technical support ever: not only they do not answer your questions, but when they do, they copy paste premade messages that tell you to check the product documentation, that is almost nonexistent.
I had to chime in here to as I have been a customer of most major indie game dev solutions naming the main ones, Torque Products, Gamestudio’s A7 Engine, and now finally Unity (Which is where I am staying btw)
And I would have to agree with Armagon on this 100%, It is outdated, limited and just all around not a good option imo. They not only need to re-write their engine, they also need to have actual tech support not to mention documents… Which they have very transparent ones at best and just down right nasty tech support.
This is not a Unity fanboy talking this is a developer that has used engine’s from all ranges and costs, and from my experiences Gamestudio has really fallen behind with the times by selling old out dated technology.
Move on until you find what you and your company needs, even if it is not Unity.
Regards
I’m trying to use it now, and I’m getting the same impressions … YUK!
Hello, wished my first post was in the showcase part of the forum but this will do :lol:.
Having used GameStudio for the past 6 months I feel I should comment on this.
Indeed, their package seems (and probably is) outdated compared to Unity’s slick and highly flexible unified editor. They get a big minus on that one.
They really don’t have much going in terms of an Art/ asset pipeline either. You’re right about the anti-artist work-flow as well.
/doc rant start
You couldn’t be more wrong about the documentation part though. From a “just-started” person’s point of view (although I am familiar with JavaScript) GameStudio is much easier to pick-up.
I found GameStudio’s myriad (84? online/ free magazines packed full of tutorials and snippets and a top to bottom “beginner’s” lite-c book) incredibly well structured and thought out.
When I discovered Unity I first checked for online documentation/ kick-starters and was sadly disappointed. I knew Unity was it but the docs were just not going to cut it.
Thankfully we have the brilliant “The essentials” (although paid) book. That was the actual turning point.
/doc rant end
Otherwise the networking features are just as difficult to implement ( successfully ) in both engines and really require serious knowledge.
Unity’s multi-platform deployment possibility is a major tipping point as well just as it’s brilliant asset handling system and pre-made asset collection.
Anyway, when it comes to platform comparisons done by one of the competitors it’s always a good idea to just try the product and find out by yourself. Right now Unity is miles ahead and if it wasn’t for the docs issue it would be in a totally different ballpark altogether.
Sorry for the long post, going back under my Unity rock until I have something actually useful to add around here.
i also have experience with gamestudio.
their engine and scripting language isn’t that bad. it comes with some quake legacy (fixed point numbers,…) and the physics engine (ODE) sucks but this could be fixed quite easily…
their editors and the map compiler are a joke. a usability nightmare!
unfortunately there isn’t any improvement in sight so all in all i don’t see a bright future for gamestudio. their community already seems to be dying.
I also have used Gamestudio and I agree this product is totally outdated.The engine and renderer is from the first Quake game…
the editors still look like they are for the old quake games. most of the engine is quite modern though in the meantime.
Havent used Gamestudio so I cant comment on what it can or can not do. It does not seem to say what platforms it can output to, whereas with unity it can target PC, MAC, web and Iphone