Game feels like it's in slow mo?

The objects in the game move extremely slow. In order to get them to move faster, I have to increase the speed by quite a lot, and it still doesn’t work right. It doesn’t matter if the object is in the air or touching a collider, it’s still slow. I’ve checked other projects samples that are using the same scripts and have the same physics settings under project settings, and they all work fine. I’ve also tried other movement scripts and it’s still the same. The game just feels like it’s been significantly slowed down.

Did you read this manual about physics? http://docs.unity3d.com/Documentation/Manual/Physics.html Look for the paragraph “Use the right size” that’s very important for physics to feel and behave like in the real world.

It sounds like your scaling is above the real world scaling.