Hey everyone,
The Miro diagram we’ve shown on the Live stream is now available in the Game Map board
This board contains a high level set of actions.
The detailed game flow will be decided with the community.
Here’s a description of the board
Start Game
-The game starts by arriving to the beach : Small tutorial to move in the scene
-The player then discovers the critters + Fighting mechanics.
-Moving to another location the player discovers the character interaction :
- Interacts with a character to get an implicit mission.
- Discovers the new location
- Achieves the implicit mission
- Returns to the previous character
- Gets a reward. The reward can be an ingredient, a recipe, an information or a utensil.
-The player then continue with discovering the cooking system :
- Discovering the ingredients and how to pick them up, store them in the inventory
- Discovering the cauldron and how to cook in it. This implies the discovery of the recipe book
→ Previous actions are considered Tutorial. The player is still discovering the game and the game mechanics. But from this point on, the game loop starts:
Interaction with characters - Missions - Rewards
-Somewhere during the game the player encounters a very important character that will give them a long term mission. The reward to this mission is the last piece of the puzzle to cook the final dish.
-The final dish is what will wow the legendary chef, and win the game demo.
End Game
A mission will not be clearly stated by a character. It will not be visible in the UI. It can be concluded from the interaction :
eg -
Character1 : “Oh I love antiquities, I have a collection of spoons.”
The Player finds a spoon, shows it to character 1.
Character 1: "This is awesome ! You’re on the right path to have your own utensils collection, here is a fork to help you. "
Character 1 gives a fork (reward) to the player
The community will decide on the narrative and the game flow.
To do so, we need to decide together on a diagram representation that will describe the missions and the narrative.
We’ll choose a common diagram representation that everyone can use to propose their missions. This will be helpful to the team when validating the narrative and integrating it to Miro.
Here is the collection of information we think are important for each mission.
PS : this is not a document to fill. It’s just a representation of what we think is required to describe a mission.
These are the examples of diagrams we propose
1st Diagram :
2nd Diagram (More like the Miro board)
We’re curious to hear your proposals about the process / Information needed for each mission / Diagram styles that we will be using for the narrative.