Hello,
I recently started 2D mobile development on Unity and don’t know a whole lot about it as of yet (learning as I go). For the most part everything has been going fine, but there is one error I have come across that I can not find out at all.
When I run the game, its starts up fine and everything loads properly, but as soon as I swap scenes a few times using the buttons handling onClick(), it causes the app to freeze.
These are the buttons I use to switch scenes, which are located on each scene:
I have a small script setup for switching at the moment (I know it can be simplified to a single function and little amount of variables, this is just to help myself with referencing)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneControl : MonoBehaviour {
public void dungeonClick () {
SceneManager.LoadScene ("DungeonScreen", LoadSceneMode.Additive);
SceneManager.UnloadSceneAsync ("TavernScreen");
SceneManager.UnloadSceneAsync ("ActivitiesScreen");
}
public void tavernClick () {
SceneManager.LoadScene ("TavernScreen", LoadSceneMode.Additive);
SceneManager.UnloadSceneAsync ("DungeonScreen");
SceneManager.UnloadSceneAsync ("ActivitiesScreen");
}
public void activitiesClick () {
SceneManager.LoadScene ("ActivitiesScreen", LoadSceneMode.Additive);
SceneManager.UnloadSceneAsync ("DungeonScreen");
SceneManager.UnloadSceneAsync ("TavernScreen");
}
}
The app originally froze when I first clicked to switch scenes, and I don’t know what I did to lengthen the amount of time before it freezes. It went from first switch of a scene to four. I have tried looking through google for the longest time for a solution but all I can find is about LoadScene destroying the previous scene and creating the new scene.
I am separately unloading the other scenes because when I left the LoadScene normally, it would hang instantly on the button press after switching the scenes. When I tried this way it would allow switching a few times before it froze on a scene again.
I do have the C# Script in each scene connected to the canvases. I don’t know what else may be helpful to understanding the problem I am having, but the error may be something very simple that I haven’t realized for the past hours or so that maybe someone knows.