Game freezes on exit Android

After calling Application.Quit(); phone (usually) freezes. No idea how to workarround that problem.

It happens to me too on my Nexus 4. But it only freezes about 5% of the time.
I can’t publish a game that freezes my players’ phone…

I’m in pretty much the same boat as RacingRapist.

Nexus 4
Freezes on Quit() about 5-20% of the time depending on the phone’s mood.

I had a more detailed thread about it here:
http://forum.unity3d.com/threads/191467-Nexus-4-Phone-Crashes-on-Application-Quit()
But it died without a single response.

Can you check a log of running your game and see if you get the warning I mentioned at the end of my post in my thread.

Here’s another thread:
http://forum.unity3d.com/threads/189559-Why-Application-Quit-Make-Nexus-4-Crash
I was wondering if it was specific to a version of Unity. We are using Unity 4.1.2f1. I submitted a bug report but didn’t get any response.

Last night my phone upgraded itself to JellyBean 4.3 and I’ve since been unable to make it crash. By which I mean it hasn’t crashed yet, which is why this bug is so annoying. I can’t even tell if its fixed or not.