hey guys got a small problem.
I have a level in my game that is quite big, so naturally there are lots of objects in it. Now the problem is, when i start the game it lags for about 5 seconds then runs fine after my graphics card kicks in.
I know this is a problem with too many animated objects in my scene. So my question is
Is there a way i can hibernate all the game objects/ NPC’s and enemies included, until the character comes into visual range. For instance there a 3 towns in this scene each have NPC’s that walk around and interact… any help would be great, I only know C# if it is a scripting issue, i thought about instantiating the GO’s but i think if my player walks away then returns they will instantiate again ontop of the others thus creating more issues… thanks in advance.