Game halts...

On both my MAC and my PC, the stand alone games hault time in them when they loose focus. How do we force the time to continue when the game window has lost focus? Is this by design or a bug? I want the game to continue even though the window has lost focus.

Check “Run in Background” in Player Settings

Will look into this setting when I get home, I know the game player itself once compiled doesn’t have that option, or if it does, I haven’t found it yet and I am only playing with the compiled version right now during my free time. Don’t have a mac here to check for that setting, I assume you mean while I am designing the game, to set the setting there for the game?

yes in editor select edit->project settings->player settings.

Thanks!

Well, 1.6.2 doesn’t seem to be crashing on the PC so far. Will let you know if it starts.

Hello,

I need to disable only certain scripts when in background.

Following situation:

I’m testing a network-app. So there are 2 instances of the game open. I only want the one that has the focus to respond to input.
So the game in general has to keep running in background, but only 3 scripts have to be disabled.

Is there some kind of property I can check like Application.isInBackground?
I couldn’t find anything in the Script Referance.

I have a Sharp 3D stereo lap I am trying to get the Unity plugin /runtime to work on. It will halt all input when I put the player or the runtime in fullscreen.

Any suggestions?

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1.6.2 is quite stable ,haven’t faced any crash so far 8)

I know it’s been a while for this thread, but Der Dude asked a question that I also need an answer for and I haven’t found one anywhere else . . . it went a little something like this:

Anyone got suggestions?

-rob

I’ve been having no luck with my last batch of questions . . .

BUMP

I don’t think it’s possible right now. It’s an either completely run or don’t run at all right now. You could always write a plugin of course.