Game idea help.

I know this isn’t really really a Unity issue or problem but I don’t know what forum to post this on but if any mods do know where I should post this and can move threads just delete this part and move it. 8)

I am working on a game but I am having trouble deciding how to set it up I plan for the game to be multiplayer but not with players actually being together on the screen (Kind of like Tribal Wars, Evony, and most browser based multiplayer strategy games). I want the game to be this way because all I have to work with is mySQL databases, PHP scripts, and Unity3D. Also to make it easier for me to code each player has their own grid on the map (Also controlled by mySQL).

Right now I have a Login scene which you login into an account on my mySQL database and the map screen which just generates the grids for the players.

My problem is that I have no clue what to make the gameplay like. :sweat_smile: I’ve got a few ideas that I’m not really sure about like City building with trading between players and an economy, Also a FPS zombie game where you can go to your grid and other player’s grids to fight zombies/make colonies (Don’t really want to do this due to I can’t make multiple players on the screen)

Okay so what I need help with is I need suggestions on what I should actually do and what features I should add. Any help would be appreciated. :smile:

This made me think of Spore, in that, you must have a great single player experience, then find ways that your decisions can affect the other players. In Spore, the things you create can be encountered as NPCs (sort of), but you never actually “meet” another player. Back when movie production had no sound technology, they made movies that didn’t rely on sound. I haven’t played any Facebook games, but this seems to be similar at first glance: Design around your limitations. Since shared geography is not really an option in this concept I’ve also been thinking of ways to justify the limitation.

After a little more thought, It seems like a game that doesn’t have “true” multiplayer apects, but allows users to draw from a communal database amounts to a shared work environment. Sooooo, for instance, if all the users were ghosts in an environment, the things they change about the environment might be apparent to others even though they couldn’t actually see each other. It’s an interesting constraint to work around.