Hi!
I’ll be doing “Dirty Game Jam Tricks in Unity” talk this year on our local Global Game Jam site and i was wondering what dirty tricks are you devs using during game jams or rapid prototype development to speed up your work?
They can be code, editor tricks or anything you do durign game jams
For example:
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I’m using a lot of public static in my code and i always have a game manager singletone that contains almost everything related to the general game flow.
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I’m playing almost always implementing audio by adding main looped track in this singletone and by AudioSource.PlayClipAtPoint(Camera.main.transform.position, clip)
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I always forget about Object Pooling and don’t care about it.
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I use as many assets as I can (If game jam rules are allowing using paid assets then I’m doing this as well). Rewired, Cinemachine, TextMesh Pro, and some others are almost always in my projects.
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If some scripts are not working because of Awake or Start being invoked to late then I’m almost always changing a lot of scripts mono behaviour times.
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If i need some unique music I’m using a website that generates unique tracks for non-commercial use for free.
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I’m using 8-bit sound effects generated from a sound effect generator online.
And what are your tricks?