H there guys. Im just curious. I’ve noticed for my game a lot of communication is being done with Unity3D. I did make use of the unity master server at one point. So Im just wanting to make sure. Is this what Im seeing? Or is my game communicating with Unity for another reason?
09:49:26,4191795 game.exe 2676 UDP Send WIN-6CLDFSTRCFT.[redacted]:25000 → host6.unity3d.com:50005 SUCCESS Length: 32, seqnum: 0, connid: 0
There’s a lot of traffic for this.