I have issue with lag in the app when I export it to android phone. I even set up low graphics and shadows but still the same. Scene is not heavy at all, it is consisted of low polly buildings and some adds who are also low polly. Water shader and that is it. There is still more that I need to add and the game is already having lags.
Use the profiler. It will give you break-down of everything that is happening every frame, so you can see what is taking-up all your time (that’s what you need to optimize):
You want to remote profile on your device to see what’s really going on. See here where it says “Remote Profiling for Android”:
I don’t develop for mobile, so I can’t really help beyond that.
@tushtush91
I noticed that you have alot of batches. Like about 207 batches. Maybe that could be, one of the causes of the problem, you’re experiencing.
Try to find ways, to lower down that batch number. Eg. By Texture atlasing textures etc.