My game looks different in the build and in the editor as you can see from these screenshots. Two things I noticed are:
- Light speculars don’t work in the build
- Some particles look lower quality
I’m using URP and a multi scene setup with real-time lights. What might be causing these issues?
1 Answer
1
This difference can be caused by quality settings one of the default settings will decrease texture sizes and max number of lights per mesh.
Open Player Settings → Quality and click on different quality levels to switch between them for comparison.
Your project will have more than this PC column. Green ☑ means default for this platform.
You were right, the default was the lowest quality. Thanks for the answer.
– osmanzort