My game looks different in the build and in the editor as you can see from these screenshots. Two things I noticed are:
- Light speculars don’t work in the build
- Some particles look lower quality
I’m using URP and a multi scene setup with real-time lights. What might be causing these issues?
This difference can be caused by quality settings one of the default settings will decrease texture sizes and max number of lights per mesh.
Open Player Settings
→ Quality
and click on different quality levels to switch between them for comparison.
Your project will have more than this PC column. Green ☑
means default for this platform.