Game Menu

Not sure how to fix this. Please help.

using UnityEngine;
using System.Collections;

public class MainMenu : MonoBehaviour {
private string Omuni = "Omuni Online";
private int buttonWidth = 200;
private int buttonHeight = 50;
	
	void OnGUI() 
	{
		GUI.Label (new Rect(10, 10, 200, 200), Omuni) ;
		if (GUI.Button (new Rect(Screen.width / 2 - buttonWidth / 2, 200,buttonWidth, buttonHeight), "Play Omuni Online")) 
        	(
	     Application.Loadlevel(1);
		)
	}
	

}
Assets/MainMenu.cs(14,38):error CS1002: Expecting ';'
Assets/MainMenu.cs(15,17):error CS1002: Expecting ';'

You forgot to put a semicolon ( ; ) in the end on the line (GUI.Label).

There is a semi colon on the end of that line.

I included the error reports which also includes the lines that have errors in them.

Please continue throwing out solutions.

change

           (
        Application.Loadlevel(1);
      )

to

           {
        Application.Loadlevel(1);
      }

Sorry but I am having another error.

using UnityEngine;
using System.Collections;

public class MainMenu : MonoBehaviour {
private string Omuni = "Omuni Online";
private int buttonWidth = 200;
private int buttonHeight = 50;
	
	void OnGUI() 
	{
		GUI.Label (new Rect(10, 10, 200, 200), Omuni);
		if (GUI.Button (new Rect(Screen.width / 2 - buttonWidth / 2, 200,buttonWidth, buttonHeight), "Play Omuni Online")) 
		{
	     Application.Loadlevel(1);
		}
Assets/MainMenu.cs(15,17): error CS1002: Expecting ';'
using UnityEngine;
using System.Collections;

public class MainMenu : MonoBehaviour {
private string Omuni = "Omuni Online";
private int buttonWidth = 200;
private int buttonHeight = 50;
   
   void OnGUI()
   {
      GUI.Label (new Rect(10, 10, 200, 200), Omuni) ;
      if (GUI.Button (new Rect(Screen.width / 2 - buttonWidth / 2, 200,buttonWidth, buttonHeight), "Play Omuni Online"))
           {
        Application.Loadlevel(1);
      }
   }

Still not fixed.

Assets/MainMenu.cs(17,0): error CS8025: Parsing error

Final Product
Added a }
Added a capital L to LoadLevel

using UnityEngine;
using System.Collections;

public class MainMenu : MonoBehaviour {
private string Omuni = "Omuni Online";
private int buttonWidth = 200;
private int buttonHeight = 50;
   
   void OnGUI()
   {
      GUI.Label (new Rect(10, 10, 200, 200), Omuni) ;
      if (GUI.Button (new Rect(Screen.width / 2 - buttonWidth / 2, 200,buttonWidth, buttonHeight), "Play Omuni Online"))
           {
        Application.LoadLevel(0);
		   }
	   }
   }

now it works for me

using UnityEngine;
using System.Collections;

//public class MainMenu : MonoBehaviour {


public class NewBehaviourScript : MonoBehaviour
{
    private string Omuni = "Omuni Online";
    private int buttonWidth = 200;
    private int buttonHeight = 50;

    void OnGUI()
    {
        GUI.Label(new Rect(10, 10, 200, 200), Omuni);
        if (GUI.Button(new Rect(Screen.width / 2 - buttonWidth / 2, 200, buttonWidth, buttonHeight), "Play Omuni Online"))
        {
            //  Application.Loadlevel(1);
        }
    }
    // Use this for initialization
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
}

since im using javascript i got abit confused sry for that^^

Thanks Cyril.