When I build my game and I set quality to Medium, High, Very High or Ultra the game works as it should work. When I build my game and I set quality to Low or Very Low the player in game moves too faster.
I used Time.deltaTime when I should use in all scripts, so I don’t know what the problem is.
Does anyone knows the solution?
I don’t know off the top of my head, but there are some questions you can ask that may point you in the right direction.
For example:
- What frame rates are you getting?
- What is your Fixed Timestep size? (Edit → Project Settings → Time)
- Are you coding in Update() or FixedUpdate()? Is it the same across all your classes?
- What kinds of calculations are you doing with Time.deltaTime?