Game moves too faster when quality is Low or Very Low

When I build my game and I set quality to Medium, High, Very High or Ultra the game works as it should work. When I build my game and I set quality to Low or Very Low the player in game moves too faster.
I used Time.deltaTime when I should use in all scripts, so I don’t know what the problem is.
Does anyone knows the solution?

I don’t know off the top of my head, but there are some questions you can ask that may point you in the right direction.

For example:

  • What frame rates are you getting?
  • What is your Fixed Timestep size? (Edit → Project Settings → Time)
  • Are you coding in Update() or FixedUpdate()? Is it the same across all your classes?
  • What kinds of calculations are you doing with Time.deltaTime?