we’ve recently upgraded our project to 1.5, and now our game doesn’t run anymore on a release build with ad-hoc distribution profile. it runs fine through xcode, no warnings or errors. but when building release and installing on any device through itunes, the game will crash back to home screen after the unity logo screen, before the first scene is loading. this happens everytime, on every device, even after full resets, etc.
we’ve tried upgrading an older version that’s sure to work on all devices when built with 1.0.3, and sure enough it doesn’t work when built in 1.5
well, this only happens on release build in the actual device. when i “build and run” from xcode, it works fine, that’s the strange part…
however, is there a way i can access the crash log from the device?
d’oh! i read the console and it turns out i was using the alternative unity splash screen from 1.0.3 instead of the new one, hence it refusing to run
sorry for the false alarm, thanks guys for nudging me in the right direction.