Game not running on release with unity 1.5!

we’ve recently upgraded our project to 1.5, and now our game doesn’t run anymore on a release build with ad-hoc distribution profile. it runs fine through xcode, no warnings or errors. but when building release and installing on any device through itunes, the game will crash back to home screen after the unity logo screen, before the first scene is loading. this happens everytime, on every device, even after full resets, etc.

we’ve tried upgrading an older version that’s sure to work on all devices when built with 1.0.3, and sure enough it doesn’t work when built in 1.5 :frowning:

we’ve reported a bug here http://fogbugz.unity3d.com/default.asp?284086_tmhd6l0h but i was just wondering if anybody else ran into something similar? thanks in adVance!

What does the console say? Not really possible to say what the problem is otherwise.

–Eric

well, this only happens on release build in the actual device. when i “build and run” from xcode, it works fine, that’s the strange part…
however, is there a way i can access the crash log from the device?

Hi,
device logs could be viewed by attaching it to the computer where XCode is running. Open Organizer window in XCode and look for Console tab.

d’oh! i read the console and it turns out i was using the alternative unity splash screen from 1.0.3 instead of the new one, hence it refusing to run :stuck_out_tongue:
sorry for the false alarm, thanks guys for nudging me in the right direction.