Game not showing after building

Hi everyone I need some help when I build a game and open on my phone it just show unity screen after did not show anything I I sure my scene list is correct also I test on other mobile I got same result I think it is a bug on unity

Hi @rawezh922, we’re aware of an issue where BuildPipeline.BuildPlayer with a build profile ignores the “Override Global Scenes” option and always uses the profile’s scenes. Additionally, the build profile build command line also ignores the “Override Global Scenes” option and always uses the profile’s scenes.

Both of these issues are being fixed and should be included in the next version soon! I will update this message once it’s landed.

Looking forward for a fix. My experience was for Unity 6 latest version trying to compile a project to Quest 2.

1: Default “Android” build works just fine
2: Took a clone of Android profile on the Build Profiles menu
3: Switched and compiled with new Build profile = yes, it works.
4: The moment I hit the “Customize Player Settings”, I would assume it copies the already working Global Player Settings, right?
5: The re-compiled build without touching anything in the Customize Player Settings, and now application loads on Unity, but only 3 dots animating, no splash screen, but audio actually plays. When I try to bring up the menu to Quit the app within Quest2, it just reverts back to the default screen to Quest2’s main area, it does not show the menu of those “capture video”, “capture photo”, “cast” etc…

Seems I did everything right, and the bug reported here seems to be related to my discovery.

Hi @rawezh922 the issue with BuildPipeline.BuildPlayer ignoring the “Override Scenes” option should be resolved in Unity versions 6000.0.36f1 or 6000.1.0a10. Please let us know if you encounter any other issues related to Build Profiles or scenes in build.

Hi @Maxime-Jourdain
I’m glad to see Unity team fix problem one by one thank you