My game is not working on few high end devices which are having Adreno 305 and 330 GPUs.
I am playing game on Moto g which also have Adreno 305 GPU, but game crashes on Moto G 2nd generation which have same GPU.
Other devices on which game is crashing are :
It must be your game not set up properly or something
because I have the LG G3 with Adreno 420, so it can’t be just a High Performance phone messing it up.
what version of Unity are you using?
Also make sure you only Install what’s absolutely needed with Android SDK, otherwise you’ll run into problems.
I made three changes , then only my game worked fine on few sony devices and Moto G second generation.
1: change API compatibility level to .Net 2.0 instead of .Net 2.0 Subset.
2: Force Open GL 2.0
3: Render setting to Vertex lit.