I’m hunting performance problems in my game, and I saw a very weird thing. My character has a crossbow with projectiles. The projectiles have a rigidbody (to move them when the player shoots). They have a network view attached to them to handle multiplayer, but my problem is that I saw that the network view sends some info very often, like 3 times per second, but the projectile does not really move (parented to the crossbow, unless the player shoots, it should stand still).
This is when I saw that my projectile position and rotation change a little bit (like 10exp(-6) every second). It is not viewable in the game, but this change force the network view to send a lot of intel.
Is there a reason this is happening ?
EDIT : if I check isKinematic, it corrects the problem I think. This is a good bypass, but I still don’t understand the real problem.