I’m currently working on the Space Shooter tutorials, I’ve just completed the boundary tutorial and I’m noticing a difference between the results. In my game, the Bolt is deleted from the scene once it exits the boundary but it still shows up in the hierarchy. (I’ve tested this by removing my code, watching the bolt continue in the scene, and then putting my code back in to watch the bolt get deleted as it exits, so the code works and is exactly what is shown in the tutorial) Perchance is there a setting for the hierarchy that shows objects even after they have been deleted, or is my problem something much more problematic (i.e. not actually deleted)?
I would venture to guess that you didn’t really delete the object? It sounds a bit like you deleted the mesh from the GameObject, but the GameObject itself is still there?