I made a simple 3d object in Cheetah, with a simple animation, and imported in into Unity as an asset, made a prefab of it, and put 1 object in my FPS.
With my animation, in Cheetah3d, my scales are set to 1, and my positions are set to 0. After I import to Unity, my scales are.9999996 and my position is still 0's. I moved 1 object into the game, and placed it at -63.70942 19.26189 83.54975 My scales are still .9999996 When I hit start my objects position changes to 0, 0, 0 and animates nicely. Why does it move?
I have other Unity made prefabs in the tutorial I'm working out of and I can place those anywhere and when they animate they stay where they are placed. Why would it be any different for my prefab animation?