Hi, I have a question about the Game Object Localizer component.
Sometimes, I have to tweak a few of the components and then apply the change across the other game objects. For example, change a font and font size variation. This component does not support multi-object editing, and when I try to copy and paste the values into other game objects, it completely breaks them; I assume because for some reason the copied values contain an invisible reference to the OTHER text, which overrides the reference in the game object where it is pasted. Please confirm if this is the case, or if I am a missing something, and if I am not missing anything, why is this the case?
How can I copy and paste / create some sort of prefab for Game Object Localizer properties? I am really hoping I don’t have to change each field of each game object manually every time I make such a change.
Thanks