How can I pick up a game object like a key that is hanging on a wall using a mouse click?
Maybe I should be using a raycast for this or something? I've been hunting all over hells half acre to try and figure the best way to have my FPS player pick up a key hanging on a wall and use it later to open a locked gate.
My key has a box collider that is set to trigger. Right now if I click on it my shotgun goes off because it also uses the mouse button to fire. I would prefere an on mouse action to retrieve the keys from the wall as it's a bit more deliberate and less likely to be picked up accidentally if you know what I mean.
I'm using this script on my Key object, it's incomplete as I'm trying to figure out how to get it to work:
var keyPickupSound : AudioClip;
function OnMouseDown (){
//Play Key Pickup Sound
if (keyPickupSound)
AudioSource.PlayClipAtPoint(keyPickupSound, transform.position);
Destroy(gameObject, audio.clip.length);
}
See this is the part that always confuses me, would a script for this go on the FPS player or would it go on the game object being picked up?
– anon48034950Its better to be an individual script attached to your key gameObject.
– anon67157431