Im a game artist currently learning C#, Unity and im using Badumna Cloud. Everything is going swimmingly and I’m learning a great deal. However I can’t for the life of me figure out how to show other players my rotation on any axis other than the y axis.
Is there anybody around here that can show me how its done?
note: its for spaceship control so rotation on the y axis only looks silly.
Replicable Player Orientation Code
public float Orientation
this.gameObject.transform.rotation = Quaternion.AngleAxis(value, UnityEngine.Vector3.up);