game object.set active doesn't work for ui elements 2017.2 beta

i’m having issues setting UI game object active at runtime with unity 2017.2 beta, i’ve opened several projects to test it out it it still gives the same result. i created a ui image, turned it off and then tried to set it active but it’s unresponsive so please look into this bug
thanks

I recommend to submit a bug-report following the advice in this document. Using the bug-reporter seems to be an important step, because that makes sure the report is in their bug-tracking pipeline and has to be processed at some point. Using the forum is often used to add to a little more attention to an submitted bug-report, but does not replace submitting a bug-report.

It’s from advantage to attach a project to the bug-report that Unity can use to reproduce the issue and test their fix against. The easier an issue can be reproduced by QA, the more likely it is to get forwarded to a developer, who might or might not work on a bug-fix for that at some point.

After you submitted the bug-report, you receive a confirmation email with a Case number. Unity often asks us to post the Case number in the forum thread, which allows them to find that bug-report if they look at your post.

Following these steps will increase the chance that Unity is looking at your issue tremendously.

Describe what exactly are you trying to do. Do you have a valid pointer to ther UI Image you’re trying to set to active? Did you disable it in code or in editor?

its been reported and I would expect known by them since beta2 … Instanced UI not begin shown - Unity Engine - Unity Discussions