I’m a Unity-Newbie, and I’m thinking about using it for my next project.
I’m having a hard time understanding the Core concept of Unity.
Most of us are probably familiar with more traditional ways of game-development, where you’re creating classes for your items on the screen. So for our main character, we’d create a class called “MainCharacter”, or whatever.
However, I feel like in Unity, you’d have to recreate the same things all over again.
If you’re creating a new scene, you have to add a game objects, add the scripts, the materials, etc.
Am I missing something? Can you have more control over objects by creating classes?