I have a ball that follows the player, giving the effect that the player is holding the ball. However, when I walk with the ball, it’s position seems to flicker, not following the same smooth movement path as the player.
Exactly one frame later:
The ball is in a completely different location, even though its transform position remains the same.
I can upload my scripts I’m using, but I don’t think they are the problem. Does anyone know why the ball flickers like this? It flickers a lot while in motion, but when I stand still, the flicker goes to a minimum.