First off im new to unity and just getting to grips with things. I have just bought an office kit from the asset store. I find that if add some of these objects to the scene and then test by running it in unity some of the objects disappear from the hierarchy/scene. I have saved it before running.
Also i find that when i add some of the objects to the scene i cant move them until i untick the static property.
About your first problem: Does it happen in a separate test scene too?[/QUOTE]
I only have one scene at the moment. I first started off by adding some objects. Saved them. Restarted Unity. My objects were there when restarted. Then i added some more. Saved project and scene. I then ran the project and at this point the last lot of objects disappeared. This seems to happen allot for me.
I am running the latest version of Unity 4.
Any ideas.
Also the game objects are static when i dragged them onto scene. Is there a way to stop this from happening?
I had a similar problem a half year ago. Gameobjects were strangely disappearing from the scene,however i found out that they were still existing in the scene,but their name was completely empty.Also it still occurs on my old laptop.
After further investigation i came to the conclusion that is a regression introduced in Unity 4.5 and this is probably related to the new hierarchy sorting.
As for me,an unreal pain in the ass is to reproduce this bug: there is no definite way to reproduce it β no sense to send a bug report β canβt get it fixed