Game Objects keep disappearing

Hi,

First off im new to unity and just getting to grips with things. I have just bought an office kit from the asset store. I find that if add some of these objects to the scene and then test by running it in unity some of the objects disappear from the hierarchy/scene. I have saved it before running.

Also i find that when i add some of the objects to the scene i cant move them until i untick the static property.

Can anyone shed some light on whats going on.

Many thanks

You should only set Gameobjects to Static if they will never move at runtime. Unity will combine the meshes together to save drawcalls.

About your first problem: Does it happen in a separate test scene too?

About your first problem: Does it happen in a separate test scene too?[/QUOTE]

I only have one scene at the moment. I first started off by adding some objects. Saved them. Restarted Unity. My objects were there when restarted. Then i added some more. Saved project and scene. I then ran the project and at this point the last lot of objects disappeared. This seems to happen allot for me.
I am running the latest version of Unity 4.

Any ideas.

Also the game objects are static when i dragged them onto scene. Is there a way to stop this from happening?

Thanks for your help.

I had a similar problem a half year ago. Gameobjects were strangely disappearing from the scene,however i found out that they were still existing in the scene,but their name was completely empty.Also it still occurs on my old laptop.
After further investigation i came to the conclusion that is a regression introduced in Unity 4.5 and this is probably related to the new hierarchy sorting.
As for me,an unreal pain in the ass is to reproduce this bug: there is no definite way to reproduce it β†’ no sense to send a bug report β†’ can’t get it fixed :frowning:

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