Hello,
I am learning Unity in a group. We have a disagreement with my teacher about game optimalization.
He says that if you Duplicate an object inside the scene, then it “stays instanced”, so duplicating objects inside the scene is preferred over dragging them in again from your project window.
So he says this method is better:
I, however, do think that it does not matter if you drag and drop the same object again, it is an instance anyways, and duplicating it is a matter of preference, but does not produce more optimal results.
So I say that his method produces the same result as this:
Could you enlighten us, if duplicating a gameobject instead of dragging in again has some hidden optimalization, so it “stays instanced”, that is broken somehow if you drag&drop the same object again?
Thanks in advance,
Kalamona