Hi! I know that there’re a lot of questions about this on this page, but I can’t find answer for MY game.
In my game there’s a looot of small cubes which are using physics (rigidbodys with gravity switched on etc). It’s because I shoot projectiles to cubes. Some of targets are windows, which are trashing and makes a lot of small cubes. I do only 1/3 of my level and already the game is lagging (Normally there’s about 70 FPS, but when I shoot too much cubes and windows it decreases to about 1-6 FPS).
**I tried to:
- Disable scripts, when they do their job (there’re a script for 90% of cubes, so I thought it can be very useful);**
I know that games like this are hard to optimize, but I hope you can tell me some hints and reply me.
Sorry for my bad English. I hope you know what I mean. When you reply me, please use simple words and sentences.
[EDIT]: I haven’t got Pro Version of Unity and I can’t use Profiler window to tell you some more important informations.
[EDIT]: I see (in stats window) that value “Verts” varies between 6-40K. How can I reduce it and no delete my cubes (I see it’s because my windows)?
[EDIT]: I forgot to tell you there’s no difficult models in my game now.