Game Optimization, Scene changing

I am making a game, big project with a lot of levels, effects and scripts. I have a question about optimization. I made a first scene of a game, and it contains GUI elements. My question is, how can I access these from another scene, because I don’t want to import them in every scene I make, but I need to access them while another scene is loaded…

Make your menu system work off a GameObject, use DontDestroyOnLoad and load the level with Application.LoadLevelAsync.

DontDestroyOnLoad will keep unity from removing the GameObject, LoadLevelAsync will allow you to load the level in the background while keeping the main application responsive.