Game Optimization

When I run my game either in build or in the editor, it is EXTREMELY SLOW. I have:

VSync disabled
GPU Skinning disabled
Occlusion Culling set up
DX11 disabled
as many things as possible static

I haven’t been able to find any tips beyond that. When I’ve been working with Unity, it is very slow, and I have only that and my code editor open at the same time. I am on a Windows 10 PC. Any suggestions would be great!

Use Unity’s Profiler to find out what’s slow:

Introduction to the Profiler

Unite Europe 2017 - Performance optimization for beginners

Unite Seoul 2018 - When optimization goes wrong