Game Performance Improvements in Latest Mac OS X Update

Mac adds Occlusion Queries and more :slight_smile: YAY

Just upgraded to 10.6.4 from 10.4.11 on my older iMac and MacBook Pro. Big mistake. Unity now runs like a snail. Games that once ran at 20 fps+ now barely crawl at 6 or 7 fps. Even my faster apps went from 60+ fps to under 30 fps. Big disappointment. Wish I could go back to Tiger, but unfortunately Unity 3.0 means no more Tiger support. :roll:

wow thats bad - will need to test my stuff on the Mac

I had extreme performance drop once I upgraded to OS X 10.6.4 (from 10.6.3), but after a couple of reboots it went away. YMMV.

About this graphics update for OS X: occlusion queries were supported for ages by now on Mac, just at horribly slow speeds :slight_smile: This latest update fixes that apparently. We’re not using them in Unity, so no big speedups for Unity’s games with this update.

I wonder where did they exactly measure a 120% framerate improvement?

The latest OS update that came out last week resulted in a meager 10-20% improvement (over previous 10.6.4 performance, which is still roughly 50% slower than 10.4.11).

My solution? Bought a $1000 i5 Windows notebook with an nVidia GTS 360M. Result? 20-30x performance increase for less than 1/2 the price of a Macbook Pro. Thank you Apple for teaching me why I shouldn’t stick with Macs.