Hi, I use game performance reporting in my Android game, but I’m experiencing an issue where the stack trace is left completely empty for many of the reportings, rendering the report useless. Here is a screenshot of what I mean:
As you can see, the stack trace is empty, so I don’t know where the nullreferenceexception happened, and there are over 150,000 reports, so this is definitely a big issue.
Please help me fix this, as I expected game performance reporting to help me fix bugs, not lead me in the dark.