Game Performance Reporting - No stack trace?

Hi, I use game performance reporting in my Android game, but I’m experiencing an issue where the stack trace is left completely empty for many of the reportings, rendering the report useless. Here is a screenshot of what I mean:

As you can see, the stack trace is empty, so I don’t know where the nullreferenceexception happened, and there are over 150,000 reports, so this is definitely a big issue.

Please help me fix this, as I expected game performance reporting to help me fix bugs, not lead me in the dark.

Thanks

Hi, what version of Unity are you using, and what scripting backend (Mono or IL2CPP)? IL2CPP didn’t support stack traces on Android until recently (Unity Issue Tracker - [Android][IL2CPP] Methods to extract a stacktrace fail to return meaningful data), so that may be what you are running into.

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Thanks, I upgraded to 5.4.3p3 and it’s working now

I use 5.4.3p3 on iOS and get empty Stack traces .

It worked once but now it doesnt .

Any ideas?

Any news how Performance Reporting is now in 2018?

news: still no track traces for my il2cpp builds in Unity 2017.3 :hushed: