I have been developing a game and deploying to windows store universal for some time now, but ive run into a strange issue. After running the game for a while (and after several Application.LoadLevel calls which takes 3-4 seconds to load), the rendering stops and stays stuck on the same frame but the game doesn’t actually freeze as I can still hear it in the background. The profiler in unity stays active and shows no change to reflect it. Has anyone else has any such issue? How can I go about solving this?
I have a fast bloom and color correction effects attached to the cameras but I disabled them hoping it would fix the issue but had no effect. I’ve also got alot of physics which has an effect on the game’s fps If that’s worth noting.
My test devices are Nokia Lumia 1020 and 920. Issue occurs on both. I use Unity 5.0.1 (General Release, not patch).
Any help would be much appreciated.
Thanks