I have been developing a game and deploying to windows phone. But
after running the game (device) for a while the rendering stops (no crash exit app) and stays stuck on the same frame.
How can I go about solving this?
dump file from phone - Eception code 0xC0000194
unity 5.3.0f4, wp universal 8.1, vs 2015 update 1
debug:
Unhandled exception at 0x70C58F0F (qcdx9um8960.dll) in babushka.exe: 0xC0000005: Access violation reading location 0x13C0C03C.
develop console in device - 3 or 4**: Odd tag in Cleanup** before freezing
unity editor - no error
I can only suggest trying latest 5.3 patch release, Download Archive, if the issue is still present, please submit a bug report with repro project attached. Thank you.
I have found the same thing. I have created a demo app with just a slider in it on a canvas set to world space and I can update it without it freezing. Its very frustrating, the worst part is that the game only appears to freeze when I am running the app on my windows phone after I have deployed it (ie when its not connected to my pc so there is seemingly no way of knowing what the error is)
Usually we ask for a stripped down version because it’s both easier to investigate and by making a stripped down version, it’s very likely you’ll find a workaround for the full project. However, if it’s not possible to strip down a project, a full project is much better than nothing.