Hello,
I’m just starting to play with Unity, and things seem to work great for me when I test using the Unity4 remote app, etc. But when I build my project and load it onto an iPhone then only UI elements render. none of the environment or character elements. I can tell the game is running as I can move and see my health bar go down when I run into objects.
The game is intended to run in landscape and uses the accelerometers for moving the character left/right.
so I was disabling auto rotate in my player settings. I found if I turn auto rotate on AND allow for all orientations then the game shows, but breaks quite a few things when it goes into portrait and back.
does anyone have any suggestions or thoughts on what might be causing this, what I’m doing wrong?
Below is how I access the orientation settings, and my system/device info.
Thank you in advance for any guidance you can provide.
{Top Menu Bar} >> [Edit] >> [Project Settings] >> [Player]
{Inspector on right of screen} >> (iOS icon selected) >> [Resolution and Presentation] >> Orientation
Need Default Orientation set to Auto Rotation AND all off the following enabled. (but I only want Landscape)
- Portrait
- Portrait upside Down
- Landscape Right
- Landscape Left
Unity Version Info:
- Edition: Personal (Free)
- Version: 5.3.2f1 Personal
Computer Info:
- OS: Mac OS X 10.11.4 (Beta)
- Xcode: 7.2.1 (7C1002)
Device Info:
- iPhone 6s (not +)
- iOS 9.1 (also tested on another iPhone 6s with iOS 9.3 beta)