Game requirements

Hi everyone. Some months ago we released our first Unity game. Several weeks ago we released the Android version. We’d like to know if exists any workaround or anyone has any idea to solve next issue.
Even our game is getting good comments and points as you can see here: https://play.google.com/store/apps/details?id=com.hydranetworks.furiousdriving there are an important percentage of people which is voting the game with one star because they can not run the game on their devices. Because Android is a little bit heterogeneus in this topic we’re not sure if we could do something to hide the game for those people with devices not able to run the game. Because people is not rating the game, they just give you worst rating because game does not start up. And obviously game doesn’t startup because the game is not able to run in that hardware context.

Any idea?

P.S: We decided not doing this based on Android version because usually most of devices can upgrade to a new android release,so it would be great to make a filter based on hardware capabilities.

Thank you.

In your AndroidManifest.xml you can specify certain hardware requirements (firmware version, screen size, cameras, etc), but probably not to the extent you want (processor power). You may have to manually edit your list of supported devices in the APK section on the Play console.

Thank you. We’ll try it.

Not sure but most of devices wich can run 3D games with good framerate uses android minimum 4.0 so maybe better set in manifest api version 14+

Hey latas, I’m curiuos how your game performs. Like what is the average framerate cause the game looks really good. Oh and how many draw calls, tris :slight_smile: