Game running really slow on android - RenderForward.RenderLoopJob

Hello,

today was the first time that I tested my game on an android device. On my computer the game runs with 70-120 fps and there’s no lag (it’s no good computer). On android it’s really slow and laggy. The profiler shows that “RenderForward.RenderLoopJob” takes very long (only on android). I don’t know what that is and how I could fix the problem.

I hope someone can help me.
Thanks in advance.

~Phil

@AppPhil Just had this issue updating to 5.5. Apparently it undid all my baked culling. Not promising anything, but redoing Occlusion culling removed the whole renderforward.renderloopjob from the profiler (or made it so small i can no longer find it), and refunded that portion of the graphics budget.

Go to windows → Occlusion culling and bake it. I can’t really give you settings, as i am designing for PC desktops, but even using the default settings should give you an idea.

Just found your post, kinda sucks no one answered it for ya. So hopefully this helps if you haven’t solved it yet.