The title pretty much tells. it. I’m not very experienced with the more technical side of unity so I’m not sure at all how to phrase most of this but here goes.
When playing my game in the editor, I can get sensitivity values and whatnot dialed in how I like so my (fps) Character moves and turns at a manageable but snappy rate. for some reason when I build and run the game (for most recent Mac o.s.) these things work at a different rate(the character turns slower, that’s really the main issue).
is this a known problem? is it the input system, a specific quirk of building for Mac? why does it do this? I remember this happened once when I built for web G.L. (which I hadn’t ever even touched for someone else’s game that I was just playing, and I haven’t touched it since) and that even affected the frame rate pretty negatively.
What’s going on?