Hello! Recently, I ported my game to Windows Phone and it’s running smoothly on the Phone Emulator, in all its resolutions. However, after I sent it for review, I received an e-mail from the Windows Phone Dev Center stating that they installed my build onto their phone and heard the background sounds but it’s just an all black screen.
I’m not sure what could be causing this issue, the only thing that comes to my mind is that I opted out of low-memory devices with the “ID_REQ_MEMORY_300” entry in the manifest.
I tested my game using the RDA service on the Nokia site and it turns out the loading screen wasn’t removing after the game was loaded.
I double-checked my loading screen code, which I copied from the Windows Phone porting example, but nothing seems amiss; it works as it should on the emulator but it doesn’t on the device.