Hello, as the title states the game runs flawlessly in the Unity Editor, but crashes on startup when I try to run it after it’s built. The problem only started after upgrading to Unity 5, there never was a problem when running the game when built with Unity 4. I’ll post a bit of the error log and the stack trace as well.
One thing I noticed that’s strange in the error log is that physical memory and paging file both only have 0 MB free. Here’s a bit of error.log…
space_combat_apr_19_2015.exe caused an
Access Violation (0xc0000005) in
module space_combat_apr_19_2015.exe at
0023:014047c8.Error occurred at 2015-04-19_182504.
C:\Users\ASUS-tech\Dropbox\Coding\Unity\Test\Space
Combat\Builds\Apr
19\space_combat_apr_19_2015.exe, run
by ASUS-tech. 36% memory in use. 0 MB
physical memory [0 MB free]. 0 MB
paging file [0 MB free]. 0 MB user
address space [3773 MB free]. Read
from location 00000000 caused an
access violation.Context: EDI: 0x00000000 ESI:
0x04259650 EAX: 0x000f4000 EBX:
0x00000000 ECX: 0x04259650 EDX:
0x011d5ae0 EIP: 0x014047c8 EBP:
0x0106f0fc SegCs: 0x00000023 EFlags:
0x00010202 ESP: 0x0106f0f0 SegSs:
0x0000002b
And here is the stack trace from output_log.txt…
========== OUTPUTING STACK TRACE ==================
014047C8 (space_combat_apr_19_2015)
Unity::Material::CreateMaterial
016DFAB1 (space_combat_apr_19_2015)
RectT::Intersects 014E5EE5
(space_combat_apr_19_2015)
AnimationCurveTpl::Sort
05161753 (Mono JIT Code)
UnityEngine.UI.Graphic:get_defaultGraphicMaterial
() 0516171B (Mono JIT Code)
UnityEngine.UI.Graphic:get_defaultMaterial
() 05161701 (Mono JIT Code)
UnityEngine.UI.Graphic:get_material ()
051613B7 (Mono JIT Code)
UnityEngine.UI.MaskableGraphic:get_material
() 0516122C (Mono JIT Code)
UnityEngine.UI.Graphic:get_materialForRendering
() 051611AF (Mono JIT Code)
UnityEngine.UI.Graphic:UpdateMaterial
() 0515E82D (Mono JIT Code)
UnityEngine.UI.Graphic:Rebuild
(UnityEngine.UI.CanvasUpdate) 0515E12C
(Mono JIT Code)
UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate
() 0515DE38 (Mono JIT Code)
UnityEngine.Canvas:SendWillRenderCanvases
() 051402FB (Mono JIT Code) (wrapper
runtime-invoke)
object:runtime_invoke_void
(object,intptr,intptr,intptr) 100F054D
(mono) mono_set_defaults 1005D812
(mono) mono_runtime_invoke 01324FAE
(space_combat_apr_19_2015)
scripting_gchandle_get_target 013D1239
(space_combat_apr_19_2015)
ScriptingArguments::AddString 013D12AE
(space_combat_apr_19_2015)
ScriptingArguments::AddString 013D12D5
(space_combat_apr_19_2015)
ScriptingArguments::AddString 016E2620
(space_combat_apr_19_2015)
RectT::Intersects 01396675
(space_combat_apr_19_2015)
UserList::AddUser 0142DB81
(space_combat_apr_19_2015)
PlayerMainWndProc 0142F800
(space_combat_apr_19_2015)
PlayerWinMain 01764E98
(space_combat_apr_19_2015)
RemapPPtrTransfer::TransferTypelessData
0179BECF (space_combat_apr_19_2015)
RemapPPtrTransfer::TransferTypelessData
75EA7C04 (KERNEL32)
BaseThreadInitThunk 7774AD1F (ntdll)
RtlInitializeExceptionChain 7774ACEA
(ntdll) RtlInitializeExceptionChain========== END OF STACKTRACE ===========
**** Crash! ****
Any help is greatly appreciated, thanks!