A few things up front, first is that I have ordered the EMS TopGun II from Play-Asia.com because it is the ONLY gun that I have found that can handle high def LED TV’s, now it should be here this week or first of next, so the issue now is has anyone configured a light gun with Unity yet? I am dealing with creating a custom shooter game set that will be used on TV’s between 50" and 100" in size (and again, that is the only gun I have found that will do it), so I have to have things moving around and detect when they are shot from the gun.
Any suggestions? I have thought about using the screen to world point feature if I can get the “hit” location on the screen and project it based on the angle of the shooter, but that didn’t make sense past a certain point because I am not sure if the device will give me the hit and angle, let alone I need to deal with a bulk number of shooters and detecting each individually and honestly I don’t know if Unity can handle more than 2 external controllers or not.
So can Unity handle 12 external devices at one time shooting at the same screen or am I limited to just 2?
Has anyone made a game yet that uses the EMS TopGun II or another gun and configured it to work correctly with Unity?
This is rather a large project and I am shooting (pun intended) to have a prototype in place next week just to test the weapon and I will be sorely put out if I can only use 2 weapons at a time with Unity.
So I figured I would give someone a while to think about this question, been 4 days, so back to the question while I continue to work on the project, what is the solid answer to the question:
Can Unity support 12 devices in one game, in my case, 12 light guns?
That is a very interesting game system you are making sounds almost like Disneyland’s shooting gallery. I am definitely not an expert in the type of guns you are using. Have you looked at Arcade Guns? They support up to 4 guns per sensor so that is more than just two guns.