Game scaling advise

Hello,

I’m planning to build a top down (2.5d) game like micromachines or RC cars. Which scale is advisable if I use UnityCar or Edy’s vehicle physics. Should I use real world car sizes and huge living environments or should I just make the cars 30 cm with normal living environments.

Please advise,

Peter.

It’s easier to relate to real world sizes, but toy-scale can be fun. Honestly, I think either way is fine.