Hi,
I used the following code to show me the FPS in my game after it is built. http://wiki.unity3d.com/index.php?title=FramesPerSecond
What I find strange is that when I run the game either in the Editor, the build, in 480p or in 4k resolution it always is capped at 30/31 FPS. I don’t have anything like “TargetFramerate” implemented.
If I turn on the “stats” in the Editor it does show more FPS but the FPS counter in the game is never above 31.
Is there a way that I could have accidentally capped the game at 30? Or is the FPS counter I used just not accurate?
Thanks in advance