Game seems to be locked to 30FPS

Hi,

I used the following code to show me the FPS in my game after it is built. http://wiki.unity3d.com/index.php?title=FramesPerSecond

What I find strange is that when I run the game either in the Editor, the build, in 480p or in 4k resolution it always is capped at 30/31 FPS. I don’t have anything like “TargetFramerate” implemented.

If I turn on the “stats” in the Editor it does show more FPS but the FPS counter in the game is never above 31.

Is there a way that I could have accidentally capped the game at 30? Or is the FPS counter I used just not accurate?

Thanks in advance :slight_smile:

It seems that you have enabled V Sync. Go to Edit > Project Settings > Quality and look for VSync Count. It forces the game to display at full or half refresh rate of a monitor.