Hello Unity team,
Do you plan to support fault tolerance for DOTS game servers ?
eg: Clients changing from one server to another in case of a server hardware issue.
eg: users using custom server hosting services like spot instance ( AWS, Google,…)
We have some plan for it in the future but I don’t have any real ETA for when it will be available.
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thank you for your reactivity !!
It’s good to know that the Unity DOTS team has already used this feature internally.
Fault tolerance support is something vital for production as it will save up to 80% of server costs, especially for Free2Play multiplayer games.
but I fully understand that many other features take priority. like stability, runtime CRUDs on ghosts…